RaiNet AccessBattlers

Rai-Net Access Battlers is a board game based on the German-made game "Geister! die guten und die bosen" (Ghosts! - good and evil). You can divert the main units from Geister!, instead of making them yourself.

Two players play on a 8x8 gameboard instead of Geister's 6x6 board. 2 Server Port cells (aka STOP cells) are located at the center of both player's front row. Foremost area of the board is called Stack Area.

These rules are based on the official rules in Comiket 80.

Setup
Each player receives 4 Link cards and 4 Virus cards and arranges them as he/she wishes in their setup zone. Those Online cards (Link cards and Virus cards) all look the same from the face, so only you know and can see the alignment of your own Online cards.

[A's Stack Area] A A A S S A A A (B escapes from A's S) .. . A A. . . . . . . . . . . . . . . . . . . . . . B B. . . B B B S S B B B (A escapes from B's S) [B's Stack Area] (S stands for Server Port)

No card is placed at Server Ports and Stack Area in this setup phase. Both players have 4 Terminal cards in their hand at the beginning. Terminal cards from Basic set include LINE BOOST, FIRE WALL, VIRUS CHECKER and 404NOT FOUND.

Before start the game, players, referee and audiences are encouraged to shout "DUEL ACCESS!".

Gameplay
Alternate turns. On your turn, you must move exactly one of your Online cards 1 space forward/backward/sideways (never diagonally). If you land on an opposing Online card, you capture it, reveal its Link/Virus alignment and move it to your Stack Area. An Online card in one of the opponent's Server Port can use its move to escape the board. Escaped cards are stocked to your Stack Area. If unrevealed Online card escapes, it keeps unrevealed in Stock Area until before the end.

You can use a Terminal card instead of moving Online card. In other words, you have to consume 1 turn to use a Terminal card.

Victory Conditions
You immediately win if you ever do any one of the following:


 * You stock 4 Link cards in your Stack Area, regardless of your cards or opponent's cards.


 * Opponent stocks 4 virus cards in opponent's Stock Area, regardless of your cards or opponent's cards.

LINE BOOST
Installing (Attaching) this card on one of your Online cards enables the Online card to move 2 spaces in a row. You cannot jump over other cards. You consume 1 turn to install LINE BOOST, and more 1 turn to uninstall(detach) it if you want. Once it is detached, you can install it again. If a BOOSTED Online card is captured by opponent, the LINE BOOST is uninstalled immediately. Boosted cards have to stop once on opponent's Server Port before escaping the board.

FIRE WALL
FIRE WALL is a kind of barricade that no card can capture it. You consume 1 turn to place FIRE WALL at any unoccupied space on the board except Server Port and Stack Area, and more 1 turn to delete your FIRE WALL if you want. You cannot delete opponent's FIRE WALL.

VIRUS CHECKER
VIRUS CHECKER reveals Link/Virus alignment of one Online card on the board. You consume 1 turn to use it. A player can use this card only once in a game.

==='''404NOT FOUND '''===

Pick up 2 of your Online card on board, shuffle them, and put them back in place. If one of the two cards has been VIRUS-CHECKed, you can set it back to uncheckd (unrevealed). A player can use this card only once in a game.