RaiNet AccessBattlers

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Rai-Net Access Battlers (RNAB) is based on german boardgame "Geister! die guten und die bosen" (Ghosts! - good and evil). You can divert the main units from Geister!, instead of making them yourself.

Two players plays on a 8x8 gameboard instead of Geister's 6x6 board. 2 Server Port cells (aka S

TOP cells) are located at the center of both player's front row. Foremost area of the board is called Stack Area.

(This rule is based on Comiket 80 version Official rule. Editted by Kemkemmers)

SETUP
Each player receives 4 Link cards and 4 Virus cards and arranges them as he/she wishes in their setup zone. Those Online cards (=Link cards and Virus cards) all look the same from the face, so only you know and can see the alignment of your own Online cards.

[A's Stack Area] . A A S S A A. (B escapes from A's S) .. A A A A. . . . . . . . . . . . . . . . . . . . . B B. . . . B B S S B B. (A escapes from B's S) [B's Stack Area] (S stands for Server Port)

No card is placed at Server Ports and Stock Area in this setup phase. Both players have 4 Terminal cards in their hand at the beginning. Terminal cards from Basic set include LINE BOOST, FIRE WALL, VIRUS CHECKER and 404NOT FOUND.

Before start the game, players, referee and audiences are encouraged to shout "DUEL ACCESS!".

PLAY
Alternate turns. On your turn, you must move exactly one of your Online card 1 space forward/backward/sideways (never diagonally). If you land on an opposing Online cards, you capture it, reveal its Link/Virus alignment and place it to your Stock Area. Your Online cards in one of the opponent's Serever Port can use its move to escape the board. Escaped cards are stocked to 'your' Stack Area. If unrevealed Online card escapes, it keeps unrevealed in Stock Area until before the end.

You can use a Terminal card instead of moving Online card. In other words, you have to consume 1 turn to use a Terminal card.

WINNING
You immediately win if you ever do any one of the following:
 * You stock 4 Link cards in your Stock Area, regardless of your cards or opponent's cards.
 * Opponent stocks 4 virus cards in opponent's Stock Area, regardless of your cards or opponent's cards.

LINE BOOST
Installing (Attaching) this card on one of your Online cards enable the card to move 2 spaces in a row. You cannot jump over other card. You consume 1 turn to install LINE BOOST, and more 1 turn to uninstall(detach) it if you want. Once it is detached, you can install it again. If installed card is captured by opponent, the LINE BOOST is uninstalled immediately. Boosted card have to stop once on opponent's Server Port before escaping the board.

FIRE WALL
FIRE WALL is a kind of barricade that no card can catch it. You consume 1 turn to place FIRE WALL at any unoccupied space on the board except Server Port and Stock Area. Consumes 1 turn to delete your FIRE WALL. You cannet delete opponent's FIRE WALL.

It reveals Link/Virus alignment of any Online cards on the board. Consumes 1 turn to use VIRUS CHECKER. You can use VIRUS CHECKER only once in a game.
==='''404NOT FOUND '''===

Pick up 2 of your Online card on board, shuffle them, and put them back in place. If one of these cards has been VIRUS-CHECKed, you can set it back to uncheckd=unrevealed.